Rated Battlegrounds

WHAT IS A Rated Battleground (RBG)?

WoW Cataclysm introduced battlegrounds which can only be entered in a pre-arranged team. Currently, each team consists of ten players.

The team leader queues the team for Rated Battledgrounds in the BG finder, and one of four battlegrounds is selected randomly: Warsong Gulch, Twin Peaks, The Eye of the Storm, The Battle For Gilneas. (Arathi Basin and Strand of the Ancients were available as fifteen player BGs, then weren't, then ... who knows? See note, below.)

When RBGs were first announced, there was speculation (and hope) that they would offer the same experience as regular battlegrounds, but without the "hackers" who hang out on the roads and in the middle of the fields. Instead, RBGs would let dedicated players use tactics and strategy to play the battles as they were intended.

It hasn't worked out that way. While the hackers have been eliminated, the four battlegrounds offered are the ones that are most like arena matches. (And Eye of the Storm has been changed to make it even more so.) The result is that the play in RBGs are, for all intents and purposes, big arena matches. If that's what you're after, great ... if not, well, so it goes.

Playing In a Rated Battleground

The main difference between rated battlegrounds and regular play is the level of organization and communication. You should expect everyone on your eots mapteam to be using voice chat. (Ventrilo is a common app for this, though the in-game chat works fine, too.) You should expect your team leader to call out tactical moves during the play. And you should plan to do what you are asked to do, there is little freelancing in an RBG.

On a rated Battleground team everyone is linked in, and everyone participates in the action. Because of this close coordination, a team's players are able to move and act as a group. Thus, the basic strategy is a unified attack, using the team's combined strength to destroy some portion of the enemy team.Which portion depends to some extent on the battleground:

• Warsong Gulch and Twin Peaks are flag carrier games. In general the offense must first kill one or more of the defense's healers to expose the flag carrier, and then kill the fc. There are some variations to this and these are noted under the specific battleground names, below.

• The Eye of the Storm and The Battle For Gilneas are base capture games. The offense must push the defense away from the defended flag in order to capture the base. Usually, this involves first killing the healers and then the remaining defenders.

As you might guess, there is little subtlty to this, and RBGs tend to come down to brute force ... if Team B can kill Team A, then Team B will win.

Melees and Targets

The normal situation is one large melee, although there will sometimes be two or more. In each melee one team member will be "calling targets". This person calls out the name of the current target, and DPS use their targeting macro or addon to quickly switch to that target. Because speed in targeting makes a big difference in RBGs, every damage dealer must have a macro or addon that allows them to retarget as needed. (The BattlegroundTargets addon is widely used, though there are others.)

The leader will maintain a list of the team's available crowd control spells. During a melee, you may hear your name called to cc an enemy, in particular a healer. The general strategy in melee is to focus on one player, cc the healers, and ignore the others


RBG teams use at least three healers and sometimes four. Different tactics apply in either case, but unless you're the team leader, you won't have to worry about it. Just do what you are asked to do.

A team will usually carry one tank, who is called a "flag carrier" and handles this duty in the flag carrying battlegrounds. In the base capture battlegrounds, the tanks will guard a base after it is captured.

Specific Rated Battlegrounds

These are the four battlegrounds that Blizzard says it wants in the current rotation ... all are for ten player teams. As noted above, there are not really many differences.

Warsong Gulch and Twin Peaks

There are no significant changes in the structure of these battlegrounds from regular play. So far, there seem to be two basic strategies:

  1. Get the enemy flag to your your base and defend it until the debuff rises to 10. With the debuff at its maximum, zerg the enemy flag carrier, leaving at most one healer with your FC. The goal is to kill the EFC quickly, before the other team can react and attack your base, so the timing of your attack is important.
  2. If you choose this tactic, and if you believe yourself to be the stronger theam, then there is no reason to go early. If you wait until only a few minutes remain on the clock and then put everything into a single assault, you will either win or tie.

  3. As the match starts, send your flag carrier and one healer after the enemy flag. Send the remaining forces the intercept the enemy flag carrier. Your goal is to kill the efc before he or she can get your flag. This keeps the enemy off balance while your team quickly returns their flag to your base.

Eye of the Storm, The Battle For Gilneas

EoTS has been adjusted to make it more like Arathi Basin and Gilneas. In the normal EoTS, the team with the most players on a node eventually captures the node. In the rated EoTS each node must be tagged and capped, just as in Gilneas or Arathi.

In both battlegrounds the basic stratagy is for your entire team to move as a unit. When you capture a base, you drop off one defender to call incoming, and everyone else moves on. Splitting up into two or three small groups is not a good idea, as these will most likely just be destroyed by the large enemy group.


GETTING READY FOR RBGs - gear and addons

Gear and addons that you will need.

Other Sources

Here are some links to other sources. Look here for information as to conquest points, rewards, titles, and so on.

Official World of Warcraft Rated Battlegrounds FAQ

Rated battlegrounds - WoWWiki

Rated Battlegrounds Guide - WOWGUIDE101

Rated Battlegrounds - WoWPedia



Team size was originally ten players one week and fifteen the next in a continuing rotation. Blizzard announced that due to a lack of interest in the fifteen person battles, all battles would now be fought by ten player teams. Then they failed to implement the change ... and may or may not have done so by now.

Similarly, AB and SotA were offered as fifteen player battlegrounds. They may or may not be changed to ten player versions. And, AV has been in discussion for a long time with no resolution in sight.